Search: Opengl Draw Line 3d. viewport — Interactive OpenGL Canvas embedded in a Qt4 widget Create a new app with the project generator and add this to your App The reason is that the stroke geometry is always screen-facing in 3D, so it needs a different projection calculation in the vertex stage The cube I want to draw: The above cube is. Sep 22, 2005 · you texture coordinates for the blurbuffer are the projected position of your vertices in the viewport converted into texture space. When you project your point with a projection matrix you have a 4D vector. if you divide x,y by w you get the screen coordinates of your point with (-1, -1) top left and (1, 1) bottom right..

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